Its realy hard to say the good points of a game.

Its a combination of diferent feelings and mechanics that all combined makes the game whole and interesting. For example, Baldurs Gate is an incredible game, but for some reason i cant realy explain, it didnt apeal to me as much as i wanted and saw other friends fanatic about it. I cant quite explain why or what flaws it had, but it didnt simply touch my mind.

Divinity, on the other hand, was for me a game i'll never forget. The free exploration was incredible, you would never know if a few squares to the south you would find a dungeoun or a talking sword or a magical tree or a new epic armor. But, on the other hand, it seemed you magicaly knew where to go to solve the main quest.

There are of course other more tangible strenghts like awesome music, a simple but efective combat system, or the fact you could carry everything up to empty dishes on your inventory and of course, the ironic dark comedy.


All in all, a great game. A milestone in RPGs and (for me) a class-defining game.


Last edited by KnightPT; 09/09/09 01:47 PM.