Guys...
I think I'd describe the ideal as a world that is big enough to feel real without being big enough to get lost in. So too big or too linear are both bad.
A friend of mine who was playing BG1 quite literally got lost and spent ages wandering around because he had no idea where to go next.
When it first came out, a lot of people were raving about how good it was (The main reason I got it was so many of my friends saying I HAD to try it). Few of them actually finished it though, because of the size.
I did. Go figure
