There are 2 types of damage that can be done on a weapon.

Regular weapon damage (modified by str)
Magic weapon damage (modified by int)

I was playing fine with adding nothing into int, all into vitality and strength.

Mages get to wild weapons as well as warriors. There are some weapons that offer little regular weapon damage and lots of magic weapon damage. Those require substantially higher int to wield.

And for every 1 dexterity, you get 1% more chance of doing critical damage.

The weapon will look like this as an example

Weapon damage 1-8
Magic damage 0-2

Requires 3 str

--------------------

Weapon damage 0-2
Magic damage 1-8

Requires 3 int.

Last edited by LightningLockey; 10/09/09 04:03 PM.

Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?