To me, BG1 was simply too hard. I assume this was because I wasn't familiar with the rules system that good.

Every fight was something my party *barely* survived, with sometimes several dead party members ready for ressurrection.

To me, it was rather a chore than fun, and what I *heavily* disliked was the almost complete absence of social skills and related quests. Almost EVERY quest there was was ONLY solvable through fighting ... And I'm rather keen on social skills, not on fighting ... And in most RPGs the fighting has always been the top priority ... as if "role pleying" means = "fighting" ... Yuck.

There were few exceptions to that. And this was one point why I liked PS:T so much.



When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch