Actually, I found with Wizardry 8 that the first person perspective (which I generally dislike to the point of not considering such a game) and the turn based combat (which can be ok, but I don't really care for) worked pretty well together. I don't know what the earlier games in the series were like, though (Wizardry 8 had icons along the sides of the screen for each character during combat, showing their status, health, etc).
Arx Fatalis was another first person game that I tried the demo for based on seeing positive reviews. Unlike Wizardry 8, though, the demo didn't last long. I recall reading in the intro text file how they made the game in first person perspective because that was much more realistic and immersive, and then shortly after that explaining the controls, where you clicked to attack, with the strength of the attack built up if you held the mouse button down longer. It struck me as rather funny how fast they could go from talking about realism and immersion to something so artificial.
When I first got a computer (Win95) I bought a few bargain bin games that ended up being stored in a box for awhile, and then eventually stored on a shelf, where they can be neglected in style. Recently I decided to re-try Daemonsgate, 'A Roleplaying Game of Epic Proportions'. It came on 3 3.5" floppies (a later release was on CD), with a 96 page manual, 2 fold-out maps and a 15 minute video on a VHS tape. Walking around the screen flickered a bit as the graphics were drawn, so I didn't get far enough into the game to tell how good it was. Obviously the graphics were not great, but I wasn't expecting much. The copy protection had the game prompting for a word on a given page, paragraph, line and number in the manual (a great copy protection mechanism... before the invention of the photocopier, not to mention scanner and OCR). IIRC from the first time I tried the game, years ago, this prompt happened during gameplay, as well, not just when first starting the game (probably part of why I quit the first time).