Originally Posted by Kein
Eternal dilemma - some people complain about performance issues and low FPS, some - about low quality.
>_>
<_<
Ideal is unreachable I guess.


Not necessarily an "Eternal dilemma," Kein, only a situation that highlights the differing needs of gamers; sort of like a snapshot of the current player demographic. As I have recently assembled a cutting-edge system, it would be nice if a game finished in 2009 could adequately take advantage of the limits of my rig. Years from now (seeing as how I never seem to "future-proof" enough), I may have similar anxieties about a newly-released game running like these other fellows, though I will likely keep in mind that most games are created to run on older systems - and it'll only be a matter of time before I can afford (at that point) to build a new one. It's inevitable. It's the decade-long game we play as pc-gamers...like a hardware arms race.

BTW, this thread was originally created to address questions about particle effects, not to wax philosophical about desired features in an already completed game (from the developers' perspective).

And actually, it appears that larian has come close to attaining the "unreachable" in that Divinity 2 will run on a variety of systems and graphical infrastructures (like the Xbox 360, which is about 4 years old now, as I stated before). Now a real feat would be if those crazy kids could get Div. 2 to run on a netbook with shared video memory. heh game would be ugly as hell!