If you think NWN2 had great writing, you're obviously not used to decent writing. Is Demon Stone and Fable your idea of a great RPG? It's not because characters overload on mind-numbingly inane chatter and continuous idiotic quarrels, that the depth is good. In an RPG, it's important to use your imagination; I bet you think Icewind Dale was the worst RPG ever cause you had to build all your party's characters from scratch. That only means you lack imagination. Lacking imagination is also the right description for both story and character dialogue in NWN2. It only took me half an hour of Neeshka, Khelgar and Elanee to decide to turn off the sound on NWN2; thus, no longer suffering from continuous headaches. NWN2 was long because it was generic; completely generic. And it had the worst graphic engine ever. Not to mention the AI.


I'll tell you this much I know for certain about Divinity 2:
-Its graphical engine is much better
-Its characters, while not being party members, are much more interesting and far less annoying
-It doesn't pretend to be party-based and then forget to implement some of the most important things about party-based games, like NWN2 does
-Its textures and detail are far, far, far better
-Its story is much better


Of course, these things are not all that difficult to achieve. But still, to someone who actually liked the mess that was NWN2, this game ought to be mindblowing.

Then again, you think The Witcher and Gothic II are 'meh', and 'bad'. Thus, in my personal opinion of course, you really have no taste whatsoever when it comes to RPG's.


The thing about Drakensang is; it doesn't implement all that much like party dialogue and such... But everything Drakensang did, was good. It was stable, the graphics were great, it ran smooth without bugs, the AI was sufficient, the RPG system was implemented as good as possible, and the story ran fluidly.

NWN2 did not one of these things right. It implemented a castle, badly; its AI was horrid, its engine was horrid, its story was long-winded and boring, its RPG-system was implemented for a single character game instead of a party-based game, its textures were childish and its animations were awful.

I'd rather see a game that's less ambitious, but finished and polished well, than an impossible mess that tries to do everything all at once.

Last edited by swordscythe; 05/10/09 05:08 PM. Reason: add