Originally Posted by swordscythe
If you think NWN2 had great writing, you're obviously not used to decent writing. Is Demon Stone and Fable your idea of a great RPG? It's not because characters overload on mind-numbingly inane chatter and continuous idiotic quarrels, that the depth is good. In an RPG, it's important to use your imagination; I bet you think Icewind Dale was the worst RPG ever cause you had to build all your party's characters from scratch. That only means you lack imagination. Lacking imagination is also the right description for both story and character dialogue in NWN2. It only took me half an hour of Neeshka, Khelgar and Elanee to decide to turn off the sound on NWN2; thus, no longer suffering from continuous headaches. NWN2 was long because it was generic; completely generic. And it had the worst graphic engine ever. Not to mention the AI.



Stop assuming too much.
You tell me I'm not supposed to like the two Icewind Dale games (which I loved by the way... been re-playing some Icewind dale 2 just a couple of months ago) because I lack imagination...... and yet you said you don't like Oblivion or Fallout 3, which ironically are ALL about the player's imagination since their plot is merely a trace for the player to let their own story build in their minds.

I think NWN2 had great writing. I never said it had a good plot. There's a big difference. You know what "great writing" means? It means that even if the characters are babbling about some stupid nonsensical thingamajinga, the STYLE of writing is so good it's just a pleasure to listen/read to the phrases. I think NWN2 has an excellent writing, regardless of its plot contents. It's rare nowadays to find rpgs which are written like books and not like movies (i.e. Bioware games' dialogues are written like movies, which is disappointing).

But I do agree about the faulty AI and more importantly about the enormous, buggy game engine.....





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I'll tell you this much I know for certain about Divinity 2:
-Its graphical engine is much better
-Its characters, while not being party members, are much more interesting and far less annoying
-It doesn't pretend to be party-based and then forget to implement some of the most important things about party-based games, like NWN2 does
-Its textures and detail are far, far, far better
-Its story is much better




I should hope Divinity 2 graphically looks better than NWN2... it came years later! :P
I really hope you are right about the story being so good....


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Of course, these things are not all that difficult to achieve. But still, to someone who actually liked the mess that was NWN2, this game ought to be mindblowing.

Then again, you think The Witcher and Gothic II are 'meh', and 'bad'. Thus, in my personal opinion of course, you really have no taste whatsoever when it comes to RPG's.





I could tell you the same about you, for liking so much Drakensang...... smirk Besides, you really have to explain WHAT was good about the Witcher, besides the fluid graphics. Maybe it was the cheap sexy women to be collected one after another?


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The thing about Drakensang is; it doesn't implement all that much like party dialogue and such... But everything Drakensang did, was good. It was stable, the graphics were great, it ran smooth without bugs, the AI was sufficient, the RPG system was implemented as good as possible, and the story ran fluidly.



You're right: Drakensang run smoothly and with high detail even on my low-end pc; the gameplay was smooth too (despite a certain lack of skills variety).... but the story sucked. Come on: it just did. I'd rather have a complete technological mess like NWN2, but with some interesting dialogue and a decent amount of freedom of interaction, rather than a technically polished game like Drakensang, but with a supercliche plot that has no freedom of interaction whatsoever and is a predictable snoozefest.




"I draghi sono draghi proprio perché gli uomini non possono nulla contro di loro."