Originally Posted by Rythok
I'm not 100% sure but I believe they were using some version of the GameBryo engine, along with SpeedTree for the trees.


Yes, that's what I know as well.

Just look at the intro logos, there should be some hints.


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch