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Hey everyone,
I was wondering if there was any way, like in Divine Divinity, to add unused skillpoints to your account. The reason why I ask this, is because I'd love to test some skills, but I never can cause I have to invest them in other skillpoints so I can survive in the game.
I'd just love to add unused skillpoints to my character, like in Divine Divinity, so I can finally test some of the skills I never tested before.
Now, about Gender. Is it possible to change your gender after you started a game? I saw there was this Gender file in the savefolder, so I thought it might be possible to replace that one with one of a savefolder in which you are the other gender. Am I right?
And about NPC's. It annoying to attack all these frogs. I accidentally clicked on 1 frog, and now they're all hostile. Is there any way to reverse this?
Thanks in advance, Guthan
Last edited by Guthan; 01/11/09 11:28 AM.
The Question isn't how The Question is when and the answer is now
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O and also:
Those earth elementals use a lot of Earthquakes. But apart from annoying me cause my screen shivers, they don't do any damage to my characters. Any explanation?
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There is no save editor for Beyond Divinity, but there is a more manual way to add skill points: Hex editing - gold, experience, stat/skill points. You can not switch genders by swapping files. Character data is stored in the data.000 file; I have replaced the entire main character data, and in theory it should be possible to figure out how to change just the gender / appearance. There is no way in-game to undo turning a species hostile, other than reloading a previous save or waiting until the next act. If you click and hold the left mouse button down to direct your characters, you will be much less likely to accidentally attack a friendly creature than if you repeatedly click on the ground. Also, when returning to an area already cleared, you can click on the mini-map to have your characters move somewhere. If your non-lead character has a bow/crossbow equipped and is set to aggressive, they can take care of any hostile creatures around without you having to do much. I accidentally attacked a tibar in act 2, and letting my archer take care of them was much easier than trying to chase them down as they jumped around, and killing them gave a lot more experience than reloading a save before attacking them would have. Isolated earthquake attacks are not much of a problem, unless you are at a lower character level or have a low resistance. I teleported into a number of hostile creatures once, with 3 or 4 earth elementals casting earthquake, and the combined effect was almost lethal.
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Aha, thanks for clarifying. I don't think I spelled that word right but anyway  I to have killed all the tibars cause they gave a nice amount of experience. Same for the stone biters. I'll take a look into hex-editing. I'm not really fond of that, but if it's necesarry  I know about the agressive stuff. I always have 1 ranged unit and 1 melee unit. Thanks again!
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Hmm, I don't really understand the skillpoint walkthrough in your hex thread. Can you clarify please? It's kinda chaotic to me...
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What part are you having a problem with when trying to edit your skill points? Is it a specific step, or just an unfamiliarity with hex editing?
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Both. I'm not familiar with hex editing. I use that XVI32 file, but my rows don't start with 0016 or what was it in your screenshots. I can't find those parts either nor do I know in what I have to change them. If you think it's to hard to tell, can I send you my savegame so you can edit it? Or is it pretty easy but I just need to understand what I'm looking for? 
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For some reason XVI32 defaults to 17 columns wide; you can change that in the options to the standard 16, or you would be off when following my instructions whenever you need to count up or down a certain number of rows.
For the first column, that is basically just row numbers, which you do not need to use at all (the relative position of what you want to edit changes as quest or NPC data is changed, etc, so you never know that something in particular is always going to be on a certain row). Hackman and XVI32 use different notations for the line numbers, so they are not going to look the same.
For any particular search term, it can show up anywhere in a row or even started on one row and continued on the next. Only the relative position matters.
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Okay, I found what you had in that screenshot that you mailed me. The value is different, but I still have no clue how I have to change it into skillpoints for my character. How do I type in a value, where do I have to type it in?  I've replied on your mail also, more info there.
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Oops, I should have mentioned I grabbed the screenshot after I edited the file. You original file has 04 / box since your hero had 4 skill points; I added 100 points (decimal value 104 is hex 68, which has the ASCII value of 'h').
Once you have the value selected, you just need to click where you want to edit on the hex side of the display if it does not have focus (in XVI32 the side with focus has a white background), and then type in the new value (68 in this case) to overwrite the original. Like text editors, hex editors can be set to insert new characters or overwrite existing character, the latter of which is usually the default (in XVI32 the edit mode is shown on the status bar at the bottom of the screen).
You pretty much have it; in XVI32 at the sage you made the screenshot, all you have to do is hit '6', '8' and save (or for a different number of skill points, use Windows Calculator in advanced mode, select 'decimal' if it is not already, type in the desired amount, then switch to 'hex' to convert it).
The values shown on the ASCII side of the display may or may not mean anything. If there are text headings, etc. in the file there will be ASCII characters, otherwise it may just be coincidence that some hex value just corresponds to the ASCII value of a letter. The boxes are there for any hex value that does not have a corresponding ASCII value (in the options appearance tab you can switch XVI32 to use a blank, which I find looks better / clearer).
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