Oops my bad, I wasn't careful enough and I written
DragonFirebreath although it is actually
DragonFIREBALL. I think this is strange because DragonFireball video is NOT about spewing fireballs but instead shows the dragon doing a classic "firebreath" (so no "fireball" projectile).
In fact, after watching carefully the content of the Video folder, I noticed another video which is NOT used ingame : DragonSuperFireball and this one IS about spitting fireballs, lots of 'em.
2.That would be little overpowered,as a mage I would only need to throw fireball on wood and I am winner(burn baby burn)
Well using environment strategically to damage foes would be a neat idea, but in fact I was only talking from a purely cosmetic standpoint =P
I actually like the regen thing, it makes sure you have to think ahead and not just quaff a potion when you're at 5% and be back at full health instantly. It also makes sure you can't just buy 200 potions and then take on a foe that's way out of your league.
I think your misunderstood me, I was not talking about how potions replenish health/mana over time while in combat (I think that's a good idea indeed), but, I was rather talking about regeneration through
food/drinks after a combat: that is when you are low on health/mana and you need to regenerate before trying to engage other foes.