Originally Posted by flixerflax
His point was that many, many are complaining that it's too different from Baldur's Gate, not going back to the roots enough, while others like you say it's not new enough, too similar to what's been done. Typical example that you can't please everyone all the time.


I think it's also true that Bioware's PR lame-footed their own game, by trying to pitch it as a high-volume, nonstop-action, 12-year-old's fantasy. We could speculate this was an attempt to sell it to the Diablo throng, but the interviews, trailers (with heavy metal rock music that's nowhere in the game), and factless fact sheets confused a lot of oldtime RPGers, from what I could tell online on other sites.

It's nice to see DAO is nothing like that. It looks pretty solid to me so far, but I'm just in the beginning stages of play.