I hope modding tools are made available ASAP too. This game is one of those that could benefit greatly from them. The game is very similar to Oblivion in many ways - this isn't a criticism, Oblivion is awesome, and the setting, lore, and mechanics of D2ED are distinctive enough to make it appealing to Oblivion fans whilst it still retains its own feel and identity as a strong and unique ARPG.

In the same way that Oblivion managed to continue to sell beyond the normal window for game sales, D2ED could well do the same, and to encourage that a good modding community is very useful. Modders enhance games in all sorts of ways, but a primary strong point they bring is in prolonging the shelf-life of a game. Many of the games mentioned in this thread have awesome modding resources and communities, and the games have as a result been played for far longer than they would without them and continued to attract new customers long after release.

In many ways, I think providing modding tools for games of this genre is a good move for the company wishing to maximise its market share and please its customers.


Who's up for making a manual blocking mod?

PS Whilst not made via a modkit, there are some texture mods already out there (textures and such being one of the easier things to change without dedicated modtools).