And for every 1 dexterity, you get 1% more chance of doing critical damage.
Umm, sorry? As Greever said it is not a chance, but a damage percentage:
Originally Posted by Greever
Very nice guide. You're mostly correct on the numbers.
To help you out let me inform you about Heightened Reflexes. A critical does 1,5 times damage. On top of that add your heightened reflex in % to that damage.
So a normal hit of 100 damage will do 150 if critical and 225 if your heightened reflexes is 50%.
Also on your comparison of the different weaponconfigurations, do not forget the animation speeds. Unarmed does a lot more hits in 10 seconds than for instance a twohander.