Originally Posted by brandysnap
Originally Posted by virumor
Wisdom - 0 points
Whirlwind - 1 point
Rush attack - 1 point
Lockpick - 5 points
Fatality - 1 point + spare points (for bosses)

...

Life leech - as high as possible
Regenerate - as high as possible
Bleed - as high as possible

Evade - 1 point




i tried that suggestion. made no difference at all from what i can see.

against the goblin groups of 6xlvl 20+ (these are the goblins which lead to a mine of some sort with a beholder boss in), consisting mainly of mages, i get nuked from all angles and die.
i simply cannot kill them quick enough, and life leech + regenerate at lvl5 (the max i can do) doesnt heal me for squat in comparison to their combined damage output.

against packs of warriors that do melee i can withstand just as much as i did before, but now my damage output is gimped.

my damage, having spent only a couple spare points in dual wield specialisation, is only 72-88
thats using the best 1-handed sword + 1-handed axe ive found.

whirlwind now does next to no damage at all to the groups of enemies that attack me so its useless having it.
and fatality does not always allow activation even when there is only a pixel left of an enemies health.


Being a pure strength warrior is very hard to play. You can't do significant dmg to kill fast the imps in the Orobas Fjords and lots of monsters there attack you with magic or other rang attacks. It's unfair frown While as a warrior I had to lure the imps one by one and (IT WAS A REAL PAIN!) as a mage one fire wall and the whole group dies. What's the point if you become godlike in high levels with all that regeneration and life leach stuff? A mob does dmg next to none to a high lvl mage who kills groups of monsters ridiculously fast? :| Still haven't tried the inteligens warrior thou...