Wisdom - 0 points
Whirlwind - 1 point
Rush attack - 1 point
Lockpick - 5 points
Fatality - 1 point + spare points (for bosses)
...
Life leech - as high as possible
Regenerate - as high as possible
Bleed - as high as possible
Evade - 1 point
i tried that suggestion. made no difference at all from what i can see.
against the goblin groups of 6xlvl 20+ (these are the goblins which lead to a mine of some sort with a beholder boss in), consisting mainly of mages, i get nuked from all angles and die.
i simply cannot kill them quick enough, and life leech + regenerate at lvl5 (the max i can do) doesnt heal me for squat in comparison to their combined damage output.
against packs of warriors that do melee i can withstand just as much as i did before, but now my damage output is gimped.
my damage, having spent only a couple spare points in dual wield specialisation, is only 72-88
thats using the best 1-handed sword + 1-handed axe ive found.
whirlwind now does next to no damage at all to the groups of enemies that attack me so its useless having it.
and fatality does not always allow activation even when there is only a pixel left of an enemies health.