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#394469 03/12/09 03:08 PM
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how defeated general Raze? I disarm the cells rigenerl, but continuous to be regenerated

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Just kill him fast enough.

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journeyman
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You can’t disable regeneration permanently. I think you have about 15 seconds to kill him

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Wear him down is also a solution, if you can afford him (thanks to potions and ghost, for me). I hit him with my bow from the front of the active regenerator and I let the zomby going on me. After a moment, his mobs blocked the access and "bye bye, Raze!"



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Pin him. Surround him with summoned creatures, so he can't run away. Raze is not smart enough to jump, so if he turns around, you can just use active pause and disable the regenerator before he reaches it. It's easy. If you're melee, you can also pin him to a wall, he can't run away then either.


Just remember: if he does turn around and heads for a regenerator, activate pause immediately, then jump over the summons and pull the lever before he enters the regenerator. You're faster than him, so it shouldn't be a problem.

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Heres how I defeated this annoyingly pain in the butt coward.

I summoned both my Creature as well as my maxed out level 5 Demon. I think its important to note precisely how my Creature wss constructed because it played a part in how I defeated him. I chose to assign the Creature to be a high level ghoul(using a Perfect condition Ghoul head), the reason for this was that it has the battle skill Fatality. This will allow the creature to score an instant deathblow on the General if you can be lucky enough to get his health low enough for it to be effective.

I first made sure to get the General stuck a bit as far from the teleportsrs as I could,deactivated the one closest to him then I merely set my Demon and Creature to be near the General by clearing out most of the summoned skeletal soldiers around him. I have noticed once the Creature, or even any other summoned minion gets a target on a opponent they tend to stick with that one till dead or you move off. Once I saw they both were clearly keeping him busy. I proceeded to whittle down his health to just above 50% since he does let it go down a bit before he runs off.

As soon as he was at this point, I quickly dashed around and switched off the Regenerator closest to him and then positioned myself between him and the active one. I also immediatly created a new save slot, so that I wouldnt have to repeat the pattern over and over, when I could simply reload.

I then proceeded to spam attack the poor General with Magic Missile, btw also fully upgraded to level 10. and it pushed him beneath the threshold of his cowardice making him run away. I continued spamming as fast as I could, and waited for the Creature to be chasing him and finish him off with Fatality move.

I admit it took 2-3 tries before everything worked out righr, but indeed it did. One dead Dude!

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I guess there are countless ways to defeat him...
I just opened with Fireball, then let him chase me around to shut down a heal station, then i unloaded Magic Missile and by the time he started to run for the other station Fireball was back up and i fried him to a crispy crunch!! My creature was firing lvl 7 Magic Missile and Magic Blast at him also.....Magic Blast tends to have somewhat of a knockback effect also... rpg007


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Once I realized what he was doing I stood by the lever but left it on. When he got to aroung 20% health he started running for it. I THEN turned it off and he had to turn around and head for the other one. That gave me just enough time to get that last shot in to kill him. My summoned pets go where they please and could never block him so this is an alternate strategy if you are not strong enough to just kill him outright. I am level 30 by the way.

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I have to say I am finding this an extremely frustrating fight. I'm level 32, and can't keep him from healing, and can't kill him fast enough. I utterly despise the fact that a game where you can depend on careful thinking and strategy suddenly devolves into one of having fast reflexes, and constantly re-loading saves until you get it right. I might add, I felt exactly the same way about the Mario-Brothers jumping puzzles.

I don't want to try, try, try again until I discover the trick. It's not fun, it's frustrating.

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I finally beat him, but by sheer luck. Standing in his way, pinning him in with summons, and trying to race him to the switch ... none of them work in DKS, at least the current Steam version. He actually just warps to the open healer. No chance of heading him off, one second he is in front of you fighting, next you get the cut scene of him healing, and nothing in between. I resorted to guessing which healer he would head to, then running there and shutting it off before he tried to use it. Needless to say, I was wrong most of the time and he either went the other way or simply warped to the one that was still on. I eventually got lucky and guessed right twice in a row, which game me the time to finish him. And at level 32 he really ought to have been a pushover. Even the 20 or so summons left over after he died were no real problem, just the unstoppable heals.

I don't care what anyone says, this is simply bad design. There ought to be a strategic way to fight him.

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Ah the good times Switch guy. Rather easy, but not until I figured out that he just kept switching it back, dirty little rat. My archer hero made minced meat of his ever-summoning guards, explosive arrows in small quarters, but I kept seeing him up his life..so I stopped worrying about the summons. Which to my surprise essentially bogged them down in their own corners, to agro them I HAD to shoot them, so I left them alone and concentrated on Raze, once he was down to 20% or so I spammed my "e" key until he tried to use the lever.
Well after that he just stood there..sad boss indeed.

happy hunting rpg008

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Playing in FOV add on from start of game. IN prior games, before FOV, I usually had a melee character and would usually pound Raze down.
Now I have archer: At lvel 29 with a creature and demon I looked for swithes many of you talk about but could not find them. Soo, going to a prior save with the same archer went on to other fortresses. At level 32 there is practically no xp involved. I just want the cuirass he has for my enchanter. But, no matter how I vary the mix of attacks, because you can not use the same type of arrow, exploding, or wall of flame, over and over, he would zoom to the healer every time he got to about half health. I would try to use stun arrow about then which is supposed to be good for seven seconds but he seems to ignore it. Exploding arrow does not kill him even at 10 level.

So, I looked for a lever or switch in the booths Raze goes into. I did not find one so could not turn the heal function off. Where is the switch or button or lever? What does it look like? Is there one in each booth and if not, is it a bug problem. I think I will try a different game for a while as I do want the best armor when I get to vengeance part. All help will be greatly appreciated as this is too frustrating for me. I could create another melee i guess but want to use archer for a bit.

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Hey all... I'm a level 32 with level 13 Fire Ball and level 5 Thousand Strike... My Raze does the same where he just disappears into the healing chamber... No chance of pinning him to a wall or stuff like that... I didn't take any summons other than my Creature who is also Melee based. I don't know where you guys get the strong ass attacks as my level 13 fire ball does not do enough damage to kill him as he drops to round about the amount of life where he usually disappears. I played the guessing game as mentioned above but I'm always to late... The disappearance and little video that has him healed is pretty instantaneous and I can’t predict as he doesn’t go for the healer earlier than that. Also there is no 15 second gap thing... He teleports about every 4 seconds which is how long it takes to get him to about 30 – 40 percent of his life...
Is there some kind of fix or patch or cheats if the need be??? Been spending a lot of time on this useless idiot which takes me 4 seconds to get onto 30 – 40 percent of life... Soooo.... Any help? Maybe? Please? PLEASE???

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You can visit your necromancer platform and see if you have a ranger or mage head you could try with your creature. Leveling early in the fjords, before heading to Sentinel Island, I found my creature much more helpful trying to take out some imps with a level 2 ranger head than he was with a level 6 warrior head (I switched to a mage head as soon as I found one).

Did you try standing inside one of the healing chambers? That should block his access, and force him to run for the opposite chamber.

If you wait awhile and avoid combat, do summoned walking armours build up enough to help slow or block Raze's movements?


A belated welcome to the forum. wave

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very easy this guy .

flip the two levers then use magic blast him (max the skill to 10)
then give him you final blow with a bow or sword
use your creature to keep the other enemy's raze summons destracted


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This must be the most retarded boss fight i've have ever seen.

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Big bump - you got that right!

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As mentioned above, there were exploits in the D2:ED release that could make this a trivial fight. Changes were made for DKS / D2:DC.

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I do seem to recall he was less bothersome in ED; I didn't use exploits but he wasn't quite so disagreeable to deal with.


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I'm a bit calmer now smile

I suppose my long question list is what Raze was referring to when he said "above". Once he turns to go, within a second, General Raze (this is a bit awkward with both Raze and his game namesake here :)) is in the chamber - nearly a warp. By the time the camera angle can be corrected, it's too late. You can't jump over the summons as they are too close (you just jump straight up). I'll read my frustration list (I think there was a reply) then try again. By the way, I did try camping but he just stayed back and shot missiles at me. He fights in the middle so he gets to the chambers long before I can get to a lever. I know this isn't needed to win the game but I like to see how things are different - what getting that piece of armor really does for my platform.

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The exploits I was referring to 'above' were at least letting walking armours build up to block the regeneration chambers, or stand in or in front of one, to force the general to head to the far one (only effective in the original release of D2:ED). I didn't re-read the older posts in this topic, just skimmed through and noticed I had mentioned those previously.

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And I'm back here again too, having not gone back to finish off Zagan. As much as I love most of ED there are too many pointlessly frustrating battles, and this is one of the worst; this time not for dying constantly but just being interminable. I've turned off my games PC and might go back to it tomorrow, but this isn't fun.


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Some of the other fortresses aren't as tough - especially if you try to avoid fights and get inside - I have learned just to skip this one.

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I'm probably also at too low a level: that's usually the problem in all things Divinity! Trouble is I have a slight levelling deficit so needed to go and do something, so armed with my new bow which I have childishly called The Pwn as it currently deals about 500 damage (probably not much compared to stuff other people have possessed, but pretty serious business for me; it's the Bow of Orobas with one of those expensive added damage enchantments that requires a malachite gem) I found I could often slay the approaching hordes before they got close and may have become slightly over-confident...

Plus yesterday wasn't such a good day IRL so I was quite moody.


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With a bow, Way of the Ranger turns a close range Splitting Arrows into a die button for most opponents, and it will do serious damage to a boss (not to mention extending its effective range and helping with groups). The key to this fight in DKS / D2:DC is to quickly hit both levers to disable the regeneration chambers, then focus on the general before the walking armours can get in the way too much. I basically went left to get that lever, with my creature acting as a distraction in the middle, then across to get the second, turned and fired an explosive arrow at the general, jumped over a walking armour and finished him off with splitting arrows (possibly with another normal attack required; I reloaded and repeated this fight a couple more times, after the D2:ED strategy was ineffective; I didn't even use the levers there, or specifically do anything to block access to the closest regeneration chamber).

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Thanks, I may give that approach a try. At least when I have my wits about me which is a fairly narrow window of opportunity!

The other thing that I'm still trying to remember to do without much success but which can make all the difference is to make use of the tactical pause button to ensure I'm using the right attack (this is important as I am not a good aim with the keyboard!) and which would also make the target selection more feasible and useful.


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Yes, that does make things easier. Actually, I found the pause function on Xbox to be much more useful than PC. Specifically, locking on to targets (using right stick to cycle through) and using an attack skill to come out of pause was quick and easy; on PC you can not cycle through target selection when paused, IIRC, and you have to manually click on a target to use an attack skill. It's been a while since I've played, though, and never did do a complete playthrough on PC.

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I'm pleased to report I didn't need to resort to tactics much and it was as I suspected, trying too much at too low a level. I came back at level 34 (I think), summoned my creature, thumped Raze, pulled the lever on the nearest chamber, whirlwind attack (dual-wielding, combined damage about 800, plus whatever multiplier I got for the attack type) at which point he tried to run away so I charged at him and he died, rather more quickly than I expected. Creature was disappoint as he didn't have time to finish urinating before it was all over.


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