Originally Posted by stubbie
*Where is the fog of war? I don't want to enter a dungeon and see the whole map. Nor do I want to see the whole area map. Without a fog of war it is too difficult to know where you have and havent been.

Do not agree: you have a real map. That's all.

Originally Posted by stubbie
*Merchants are not shown on any map.

You can easly place markers on any keypoint of every map and you can also write a brief text for each set marker.


Originally Posted by stubbie
*When you are in combat mode and paused you cannot rotate the camera. How am I supposed to setup my next attack without knowing what is behind me?

Agree.

Originally Posted by stubbie
*No option to highlight all the openable chests in a room. You have to mouse over everything. That is just boring.

Do not agree. Almost every chest/basket etc, can be manually highlighted and opened, a nice feature that in my personal opinion increase the exploration.


Originally Posted by stubbie
*Twice I have jumped off some stairs into a corner and have not been able to get out. Only choice was to load a previous save.

Never had such an problem.


Originally Posted by stubbie
*one time in a dungeon I accidentally hit a pot that rolled into the middle of the passageway. I could not break it or jump over it. Once again I had to load an old save.

Never had such a problem.

Originally Posted by stubbie
*It is frustrating to explore in this game. Small items on the floor (such as a tea cup) can stop you from walking. In fact you cannot even jump over them. Your have to take two steps sideways to go around it.

Never had such a problem.

Originally Posted by stubbie
*No enemies show up on the mini map.

That's perfect. More realism.


Originally Posted by stubbie
*The mini map doesn't show blocked paths in dungeons. They appear as being unblocked.

Agree.

Originally Posted by stubbie
*Only 8 hotkeys for items and skills

Agree


Originally Posted by stubbie
*The npc's talk as though they are constantly avoiding being hit by kamikaze mosquitoes, waving their hands around and constantly ducking. Gets irritating after the first 5 minutes and doesn't help to immerse you into the game.

Do not agree. The animation system for the dialogues is good, I consider the Witcher far less optimized on this, while DO:A more advanced.

Originally Posted by stubbie
*The quest system is lacking on destination points. While some quests will show you where to go to progress, the majority do not. Admittedly DA:O also suffered from this though to a lesser degree. I just find the lack of quest destination points very frustrating.

I prefer the Divinity II system. Definetly.

Originally Posted by stubbie
*I find the camera a real horror to use. Your zoom depends on the angle you are from your avatar. You cannot zoom out from just any angle. Perhaps I am more used to an isometric option in the camera control so I guess that's more of a personal preference.

The camera is just fine for me. The only thing I miss is the possibility to block an angle, as you can do in Risen.