Originally Posted by Anomandaris


I didn't stumble on anything so unbalanced in DA:O. I know people have complained the Arcane Warrior specialization is overpowered. This may be true, but you probably still have to actively seek it out to become so overpowered.


Untrue. Not only with the arcane warrior spec, but with other mage combos. And its also doable with a duelist rogue (except the potion part ofc). Its also doable with a shield warrior + healing mage if you want to be less radical on the solo part.

Wich is bad for a game that is suposed to be balanced for a party of 4 players, where equipment and skill matters.

Originally Posted by Anomandaris

In DII you cannot -avoid- running into many places where you'll be killed without a chance and conversely -avoid- towards the end being too high level for you opponents if you do most side-quests.


Partialy true. i didnt stumble upon of those "unavoidable slaughter scenarios", except ofc if i played badly and skipped most side-quests and i ended up going against +3lvl mobs in a progression zone, but ocasionaly i would go into new areas where i would just steamroll some mobs.


I still think its pointless to compare both games as they are so diferent, but i can't let it pass people saying that DA:O is polished balance-wise, because is one of the least balanced games i've played in the last years, wich doesnt prevent me for still loving the game in general.