I like Dragon Age, but Div 2 is my game of the year, followed by Drakensang.
What I don't like about Dragon Age is that it hides the games' rules. Unlike Drakensang or Neverwinter Nights, it hides the combat window with the rolls, damage calculations, spell saves, etc.
One never knows what's going on during combat... "OK, my attack missed... my spell was resisted... but why?" Even the manual doesn't explain the core rules of the system in detail... one needs to go delving on the BioWare forums for that.
I do not mind that Dragon Age has a lot of combat, after all Baldur's Gate did too, but the problem I'm having is that one can use the same tactics through the entire game to win. E.g. freezing spell followed by shattering enemies.
Baldur's Gate has a lot more variety in enemies (& dungeons) that required constant changing of tactics (spells, special magical weapons, etc.). Dragon Age feels a lot like a MMO with the cooldowns on spells & abilities.
As for the story, it is the typical high fantasy "go and beat the evil & save the world" that BioWare has used in all their games (save perhaps Jade Empire)... also they used the same character archetypes as always. I do not really mind that... for me the most important is a believable game world & setting with in depth lore and in this BioWare delivered. The Codex is quite interesting to read... though perhaps they did copy paste some real-life cultures & countries in the game a bit too blatantly (e.g. Orlais = France & Antiva = Spain).