Oi, Zomgnome, you remind me of Raven.rpg, you a stalker of mine aswell? Saying i haven`t played a game means you know what i`ve done and what i havent. I`ve even made a review about DAO, read it if you like.
Firstly I don't know who Raven.rpg is (thou maybe I've seen this nick on Risen's forums not sure)...
Actually I have read your review, it was pretty nice actually, only lacked quite a lot of info in my opinion (and was to much opinion oriented for my taste). I still stick to my post, before you comment on a game, play it. I don't consider you as someone who've played Dragon Age, I consider you as someonw who reviewd\ critisized Dragon Age. And I do that beacous I already know you haven't even read one of my former posts that each of them (mostly) would have made my point clear. DA lacked epicness aside from cut scene ("Mhm, so it`s just that one cutscene that makes the game epic. I see. Don`t make me laugh."). Besides I didn't like your comment so it was easy to write something a bit exaggerated.
Anyway this is pretty , so...
Originally Posted by DeviRyuuD
You`re wrong about one thing. One thing that DAO has is atmosphere and it`s been a long time since a game had one, what it doesn`t have is the freedom of choice that an RPG has to have, making it a more adventure game, rather than RPG. Giving the main character a sword and some dialogue lines don`t make a game into an RPG.
I'm very surprised you think that. I clearly felt the lack of atmosphere Dragon Age was. It didn't have any real direction, it wasn't D&D, nor was it really dark fantasy, it wasn't clear. It had a very unoriginal story, quite well done, but unoriginal, generic and very unoriginal settings, generic and unoriginal music (good music, that suit the game thou). All this together just makes the whole game feel like it lacks atmosphere. I have felt it a lot more in D2, and certainly in Risen. Lack of choices? You mean freedom of world or choices? I don't have any idea where you get that one from, DA has a lot of choices, like you would expect from bioware. Many little quests have choices, many major quests have choices, even in the beginning of the game you already start making choices. Its true that many "small choices" doesn't affect much, but there are certainly a lot of choices. Besides RPGs doesn't need to have choices, thou its certainly the tradition (this isn't D&D after all...) And if you compare the choices you make in Dragon Age to those of Risen or D2 I really don't see any problem with numbers.
DA is very "true RPG" in my opinion. Sure the lack of freedom in the world might hurt it a bit, but its very deep and RPGs where always defined by gameplay and story depth mostly, DA has plenty of it