If that's clearer for you, you can explain what you meant in Dutch (via PM) wink

Sure, I don't speak about mathematics when telling "internal logic." I would give an extreme example; Terry Pratchett's Disc World literally cocks a snook at logics, yet the writer keeps in mind his own rules and respect it most of time. He breaks sometimes these rules, but he justifies it each time or almost. So, when a young witch try to make something to appear from nowhere in Equal Rites, which is normally impossible, she succeed because, according to Pratchett, "the best way to realize something impossible is to know not that's impossible." Don't know if I'm clear, I didn't read that book in English.

Well, you can't ask the same logic attention to a video game, because the loot and skill system creates some illogical situations. Furthermore, when a book is the product of one author (sometimes more for the four-handed books), a game game like D2:ED asks a lot of dialogs and scenarii, that supposes several so that's easier to make a plot mistake by forgetting or ignoring that someone wrote the opposite in another part of the game. I do agree there is something strange about Sassan resurrection; how can a simple ring undo what a knife did? Why isn't it so easy to resurrect Ygerna?

That didn't prevent me from enjoying the whole plot, sure. I would say that's the only big plot hole (I found my own explaination for the others, thought not everyone would agree).

Dr. Seringue (don't know his English name)'s presence in the Lovis Tower is a mystery. You don't know what happened to him during the Broken Valley attack, so you can't tell if it's logic or not. That made me remember about the comment about mental resistance in DD; "Even the Lord of Chaos couldn't read your mind." I guess the mental resistance bonus of his hat was just under that limit and Damian got mad :hihi:



"The Frenglais does déjŕ exist. Many gens are parling this langue" Barta