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Joined: Dec 2009
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When load a map there is a chance that the NPC will be move to a different location.

As an exemple the NPC in ACT II battlefield they all got move to the right by a good 5 meter (game measurement estimation). Another one is when i clear a level in a dungeon in the battle field there would be a good 30 mobs that would be stuck in the walls.

Non-battle field wise in ACT 1 in the drill floor the imp that was the "target practice" he was stuck in the wall after i reload the game. I do not know if the difficulty matters but I'm playing on Harcore.

The first time i notice it was the room that you had to active all the levers right after you get the first Battle field Key in Act I. And i was pulling the levers in the wrong order so i could get the gargoles. (I was xp hungry and I didn't know there was a secret room that would have open.) And 1 gorgole got stuck in the wall and i tried to reload and it did not matter how many time i tried he would be still stuck there. SInce then it seens it just getting worst.

Before suggesting try to load a earlier save. Well that did work in fact the first mob that got stuck in a wall it was right after i load a earlier save.

Joined: Mar 2003
Location: Canada
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Location: Canada

A few other people have encountered problems with NPC locations, though not this severe.
In general, if NPCs shift locations (possibly caused by alt-tabbing out of the game and back) it is only slightly, so they would have to be standing right next to a wall to have a chance of getting stuck in it or moving through it.
Some people have had one or all of the BF merchants shift location each time they entered the BF, causing them to become unavailable if they moved into a tent, etc, though eventually they would just come out the other side. There is a way to reset NPC locations, described in the topic below.

Teleporting anywhere (via hex editor)


I'm not sure if there is anything that can be done to prevent this. Usually when there is a problem it is a one time glitch, and an NPC-specific fix or workaround is fine...


Creatures in the BF can sometimes be placed in areas you can not get to (though I don't see that happening 30 times on one level), and there were a couple maps changed in the main game during development that stranded a few monsters outside the normal play area.

Joined: Dec 2009
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Joined: Dec 2009
Ic well for the creature there is nothing i can do for them to change location? or not as far as i can figure out the hex editor only work for the hero/special unit but not for regular mobs

Joined: Mar 2003
Location: Canada
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For regular monsters it could be difficult to determine their internal name (presumably they would be numbered, like skeleton17, or something), and probably not worth the effort to manually teleport dozens of creatures if they are not required for a quest, etc.
For what it's worth, though, I only visited the BF for the traders, and the lack of extra experience from BF monsters/quests didn't cause me any problems.


Moderated by  Larian_QA, Lynn, Macbeth 

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