level 31 mage
spirit 60+
intelligence 90+
Mages are the most powerful characters and clear out the dungeons most efficiently. At first you can invest points in whatever floats your boat, after Battle Tower, pay to reassign points, keep all points in either magic missile, firewall, destruction and healing.
U get about 40+ skillpoints in total in the game (plus skillpoints from mindreading), needless to say if a skill max is 10, this means u can max out only 4 skills. I say u have 40+ skillpoints because u absolutely have to invest in lockpick - thats 5-10 points gone.
U get magic blast trinkets that give the odd point. So don't assign all ten points here, eight will do eventually. Very effective spell to use at range, as effective as anything by a ranger and then some.
Firewall obvious.
Healing. Incredible, esp when u r dragon and low on health, change shape drop to the ground, use healing spell and immediately go back into action as a dragon (dragons dont attack men in men form lol). Makes the whole dragon flying mission thing as easy as possible.
Still don't let high level enemies overwhelm u with sheer numbers. But usually a mage can handle guys and bosses 10 levels higher than himself.
Destruction - go for it, or don't - this is where u get to choose. I would recommend it.
U get mindreading trinkets, and shadowhiding and wisdom and polymorph.
Polymorph is extremely useful against dragons - they turn into a harmless butterfly. Same goes for bosses. A must-have for one point at least.
Shadowhiding is crucial. Just become invisible and run away or wait for mana to recover or spell to cooldown. A point is enough really.
Don't bother with wisdom and mindreading cos mindreading is rare and costs reasonable; by the end of the game u r going to be level 35 comfortably, anything else is just not needed and spoils the game when u face guys who are supposed to be last bosses but they can't hurt you - like at all!
Playing as mage - u take out as many as possible with ranged magic blast and hit any who come close with firewall, then heal.
Downside is that you get no decent armor until the Archamage set. But you will never need it really, and melee is not beyond u due to ur intelligence (the stat).
As a mage, u can't use decent armor and weapons because ur a wimp, but who cares - i sell everything i find - potions, gems, charms, armor and weapons because as a mage I didn't deed them. But u can if u want use potions - instead of investing in healing. Ur choice. But it won't be as efficient. U can invest in charms and enchanting to get 'free' bonuses for you junk, but as a mage u never really need weapons, nor can u use them if u haven't invested in strength up to 35. U will be stuck using two one handed weapons, either axes, swords or hammers. These are quite decent. U need no strenght for Archmage armor, but if u can cleverly get strength from trinkets and armor u can wield these dual wield weapons (some of them). If u like enchanting, save ALL the gems and the herbs (that's right all the grass) and prepare to have like 40k of gold to spend on runners in Battle Tower to equip them with the best armor and weapons. In Broken Valley there is that enchanter in the north-west corner of central western bit look it up on gamepressure guides. Enchanting and charming is good - but u'll never get to use the weapons as mage really, only armor. Additional armor protection is nice for a mage. Creatures (I'm not sure) consume experience. So I don't use them. Feel free to use them, they would be very helpful when u r in danger of being overwhelmed. Creatures are better than summoning, never summon, because u need all the skillpoints u can get.
I sold everything I found, all the junk, to get like 60k after Broken Valley, and loads more after. Don't really have anything to do with the money, so always choose experience instead of money. If u do the side quests and explore the whole map the game will be easier and more interesting.
Playing as a mage is easygoing and quick.
Don't worry about vitality and hitpoints, u get armor for that and trinkets. With Archamage armor, without any vitality investments (except via quests) I got 320+ hitpoints and about 700 mana.
All the best
Last edited by Laiv; 26/12/09 11:02 PM.