Personally I'd rather they looked at the skill system and rewards:

The skill system is riddled with "Spent 1 point for a HUGE benefit, then spend 9 more points for less benefit overall than the first point gave you" skills

Or weird ones like duel wielding that appear to worse after a certain number of points (Is that just a wording issue?)

Or odd increments 18-2-10-10-etc

Rewards also need some tweaking. I had boss battles, costing me 1000's of XP in mind reading, for a "rare treasure trove" which turned out to be 5 bundles of herbs (1 herb per bundle, all basic ones that the local trader sells for 5 gold each)... The Boss was specifically thinking of how "rare" and "expensive" they were too.... Doesn't make me feel proud for beating then, basically I was slapping down a 10 year old mentally retarded kid and stealing his secret box of grass clippings frown

Or bosses (and the end of long dungeons) that had no reward at all (Some of the sky-platform ones for example)

Or weird XP rewards, clearing a huge village of bandits levels above your own rewards far less than handing some guy an beer

Or locked chests, that required keys hidden in strange and wonderful places, requiring running around a large dungeon, retrieving levers and finding hidden buttons, rewarding one basic healing potion (I had 70 of every type by that time :/)

A very fun game overall, but really needed a second look at those systems