Originally Posted by Papanurf
* The first clue is when you're examining the inside of a barrel/chest/whatever and you press B to go back and the skill you have in your B slot (hot skill) gets used. How difficult can it be to have a button press delay of 0.2 of a second so this doesn't occur?


This is something that does need addressing (I made a thread about it a while ago). Just put skills that require a target, or your melee/ranged attack, on the A and B button.

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* Projectiles that you can't dodge. Why can I time my jumps and rolls quite nicely to get away from spells but not arrows? Arrows are just fucking lightning speed compared to the lightning attacks that come at arrow speed... wtf?


Actually they home in on you. Yours home in on them too.

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* Watch a barrel/vase etc. go sliding down a very gradual slope at unrealistic speeds because of the shit physics engine


I think this is being addressed in the patch. Quite amusing but hardly game breaking.

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* Inability to set the quest marker/objective marker for anything other than the main quest. Sorry but some of the clues for some of those quests are rather cryptic and I wouldn't mind being able to experience the lavish world you've created and lovely quests without the desire to take an angle grinder to my eyes.


Being addressed in the patch. You can set a marker anywhere on the map for the time being (X button if I recall correctly).

Pretty much all that matters in your rant. the rest is just opinion.

The colourful language is really just unnesseccary though. We can understand exactly what you're saying without it thankyou very much.

Last edited by Unreal Warfare; 02/01/10 11:27 PM.