I was enjoying the demo until I got told to pop into a back room of a church and fight some undead as a final part of my initiation, where I repeatedly kept getting my arse handed to me by the ghost and his minions in the main room. I chose to play as a fighter so had no option but to try and get in close, however unless I'm missing something there seems to be no way to block attacks and it would only take one or more of his fire attacks to kill me. All I could do is use my rush attack (which by the way seemed to have a mind of its own as to when it would activate) and then my whirlwind attack and then spam some rather ineffectual normal attacks and then run away to try and get my health back. But if I got caught by one of his AOE fire blasts, then that was it, dead. Also if I pulled the left trigger to lock target it would often point me off in some random dirction away from the action. To make things worse it auto saved me in right the middle of an undead attack you encounter when you first enter the crypt. I tried setting the difficulty down to the lowest but it didn't seem to make any difference. Is all the combat in the main game like this?
I was only level 3 and had really only just completed the training. But this was significantly tougher than the goblins in the training area. I could understand it if it was a hard area in the game that I had to come back to when I was a higher level, but the character and plot made it most specific that I complete this trial rather sharpish.
Potentially I wouldn't mind buying this, but hitting that combat brickwall has given me cause for concern.