Yeah but as I said "the character and plot made it most specific that I complete this trial rather sharpish", as it was supposedly the final part of my basic training after having just completed the other bits back in the starter village. Had the story said go off and prepare yourself for the final part of your trial I could buy that, but it didn't. After having just done the other simple bits, there was no indication that this required my hero to be substantially more boosted before attempting it.

I presume you know the part I'm on about. We're talking barely an hour or more in. You have just been given your dragon memories, chosen a discipline, got off the zepplin and been tasked to find info from the locals on the dragon sighting. Which I did, plus a few other little things in the village as I went around questioning the locals. Then I met back with the boss lady, who then told me I needed to get out the back of the church and down the crypt quickly to complete my training before my dragon memories drive me crazy.

You see to me it doesn't follow that I should then go off and spend a while beefing myself up first, as part of the story that just doesn't make sense given the urgency of the instruction. Which is when I ended up down the crypt getting repeatedly blown away like a piece of snot. I guess the solution would have been to back out the crypt and level up, but like I say it just seemed rather counter intuitive to what my instructions were.

Up to that point I was rather enjoying the demo and thinking of buying the game, and I'm still kind of on the fence. But I just have to wonder how many other moments like that the game has to offer.