Yeah and it's becoming more and more fequent as consoles age. It's especially bad on games that are ported from PC to 360. If it were corrected, frame rate would plummet, so that's why developers don't do it.
On PCs you can just enable vsync and be done with it. A lot of people don't see or notice tearing but as an ex-pc gamer, I notice it and it really bugs me. Nothing I can do, it's a trade off of using consoles VS PC, and it's in a lot of games (most games I've played lately actually), not only Divinity II. I tolerate it because I can no longer tolerace PC gaming.