Originally Posted by marcusdavidus
unreal ... wroong
consoles are rly rly rly out of date
the reazon why new games are playable on xbox ps3 is only totaly gimp graphic in that games
let me clear to u nvidia gtx 260 is 8 x faster than xbox . c2d e8400 is more than 3 times faster than xbox and this is low pc stuff if u take gtx295 and i7 procc thre is no compare at all to xbox i can easly run 2 copys of d2 in same time on 2 monitors and get constant 60 fps this shows that game can have much better graphic if its dont need work on deprecated xbox
also gothic 3 is on xbox . next auto aim |( i dont say aboute misles only) is STRICT CONSOLE STUFF
before era of gay xbox and porting real games to that crap toys there was no auto aiming in any pc game EVER and expecially not in freeking rpg . Next u say there are rts on consoles.. hhaah good joke if u call supreme commander a real competive rts . i say aboute masive online rts games aka starcraft. pad cannot work in such games .

and u write that games are "ported" to consoles .. no that iusw not truth most of modern pc/xbox games are limited from start becouse they "need" to work on xbox. IF devs make game that will use all power that pc can give there is no and will not be in next 5 years console that can handle it PERIOD . AS u can see in D2 alot of "what they say it will be" is not here becouse of x"bob"x limitations and as some one who paid fro game that is limited due of some idiots ( from usa mostly) who are to stupid to use pc i got right to be angry imho .

If u ant see how big was rpg before whole xbox era go look on old rpgs titles there was never fucking auto aiming etc. also why a fu there is no aa ?? i know cuz xboxcannot handle aa + hdr in same time ( (thing that pc can handle from nvidia 7600 so many years ago) PERIOD
also due of whole xbox shiet textures in d2 looks like from 1999 year ... no comment


Ok let's get this out of the way.

One: Gothic 3 is not on consoles. http://en.wikipedia.org/wiki/Gothic_3

Two: I already said that consoles are outdated. Read more carefully. We know very well that consoles play catch up to PC technology. We also know that PC developers still cater to the lower end PC market to make sure they get more game sales. Imagine if a PC developer made a game that only ever played on high end high cost systems with no comprimise. However this is purely from a graphical technical aspect. That doesn't mean Xbox 360 games or PC games are not capable of running games ported from a PC, they just comprimise where they need to.

Three: I'd love to see this world of yours where you don't understand how a porting process works. Games made for a PC are made for a PC. Games made for a console are made for a console. Relevant ports are made in general by other companies, and design those ports to work exclusively for that platform. If you think, in this deluded world of yours games on PC are gimped to cater for a console crowd, then, then you need to seriously wake up and smell the coffee. Most PC games, made for PC, don't see the light of day on consoles until at least 6 months to a year later if not longer. Far Cry and Half Life 2 being two good examples.

Now there are exceptions, don't get me wrong, and I'm well aware of them, but we're talking ports here. Not games that are being released at exactly the same time (which nine out of ten times multiplatform games suck anyway full stop). However even in cases where a console can have relatively better hardware than the other a port can still look comparatively worse. We've seen it happen between the Xbox 360 and PS3. That is all down to the architecture and the way the developer codes the game around that architecture.

Four: e8400 Faster than the Xbox 360 Xenon? Lol.

Quote
Processor Name: Intel Core 2 Duo Processor E8400
Processor Manufacturer: Intel
Processor Speed (GHz): 3.0
Number of Cores: 2


Quote
Processor Name: Xenon Triple Core Processor
Processor Manufacturer: IBM
Processor Speed (GHz): 3.2
Number of Cores: 3


Here's some more information for you about the Xenon processor.

Quote
90 nm process[4], 65 nm process upgrade in 2007 (codenamed "Falcon")
165 million transistors
Three symmetrical cores, each two way SMT-capable and clocked at 3.2 GHz
SIMD: VMX128 with 2× (128×128 bit) register files for each core.
1 MB L2 cache[4] (lockable by the GPU) running at half-speed (1.6 GHz) with a 256-bit bus
51.2 gigabytes per second of L2 memory bandwidth (256 bit × 1600 MHz)
21.6 GB/s Front-Side Bus
Dot product performance: 9.6 billion per second
115.2 GFLOPS theoretical peak performance
Restricted to In-order code execution
eFuse 768 bits.
ROM (and 64 kbytes SRAM) storing Microsoft's Secure Bootloader, and encryption hypervisor.
Big endian architecture.


And don't even get me started on the PS3's Cell which is vastly superior to alot (not all but alot) of processors on the market for PC gaming enthusiasts.

Five: Let's see an example of auto aim on a PC RPG game where the console version has forced it directly. Please. Oblivion? Nope. Fallout 3? Nope. Dragon Age? Nope. Come on, Let's hear this one in more detail.

Six: Stop crying about competitive play. We already discussed that and I made it quite clear about how competitive play is handled and the manner of fair game for everyone on their own respective platform, etc. Stop acting as if games are cross platform and competitive. Stop acting like everyone cares about RTS games aswell, or that it's the one genre to define them all. That's just one genre of many. You want to see competitive on a console? Like I said go to MLG. Go look up Street Fighter, FIFA, and PES tournaments and leagues while you're at it. A few among many others.

Quite frankly you come across rabid, and delusional, and you just don't make sense. It's like you live in a world where everything is different to the real world.

Maybe we should call you Alice?

Now, have you finished derailing this thread from it's proper intentions? Or are you going to troll on console gamers, and make yourself look like more of an idiot, some more?

Last edited by Unreal Warfare; 08/01/10 03:05 PM.