Originally Posted by DeviRyuuD
Though it would look by far better if it had smoother curves and details, but the only prob is that X360 would have trouble keeping up with the graphics, that`s prolly the only reason why it`s like this.


The thing is the Xbox 360 has no problem rendering high quality visuals (though not at the quality of a modern day over clocked high spec PC which has been argued over countless times so let's not get into this again).

Look at Xbox 360 games like Bayonetta, Gears of War 2, Modern Warfare 2, James Camerons Avatar, Oblivion, etc. They look far from bad and show the Xbox 360 is more than capable of pushing out good graphics even in more open world enviroments (go check out Avatar, seriously it looks very pretty and is pretty open). Past games before it show it's more than capable of rendering games at a high quality, even when multi platform.

I'm not buying that Larian dumbed down Divinity 2s graphics on PC because of the Xbox 360 (not that it looks bad on a decent PC anyway). The game looks technically bad for a Xbox 360 title (go over to xbox.com and read the sheer amount of complaints about it), not just a PC title. God even Risen, Mass Effect 1 & 2 (and Mass Effect was far from dumbed down for PC's), and Dragon Age (despite some texture issues) looks better. The game is poorly optimised for the Xbox 360 from control schemes, to graphics because it is a PC port.

Last edited by Unreal Warfare; 09/01/10 02:15 PM.