Well, you'll see a lot of that in the game. You'll wander in an area and notice enemies much higher level than you. It's a sign that you're meant to level up before proceeding. Personally, it never bothered me to hold off on the main quest and do other stuff because that's what I like the most about these kinds of games; exploring and leveling up and trying to stretch out the experience.

Not that I want to turn someone away from this game, but if that sort of thing bugs you in the demo, you'd best not get the full game, because you'll see plenty more of this in the levels ahead. Divinity II is that kind of game, and if you don't dig that sort of thing which is fully understandable, then unfortunately game isn't for you.

Just as a side note, the lack of urgency in the main missions despite what the story suggests or portrays has been a staple to the genre for years, with a few exceptions of course.

Last edited by Jorlen; 13/01/10 03:21 PM.