Originally Posted by Galnospoke
The occasionally glitchiness of the PC version was much more pronounced on the console, particularly when it came to enemies getting stuck in the environment. The aiming mechanic is cumbersome and confusing when dealing with more than one target, which happens frequently, the menu system and interface are a chore to sift through, and character movement and control is more imprecise. An inconsistent framerate, low level of detail compared to other Xbox 360 releases in this genre, and jerky animations combined with the already unoriginal art style makes this an unpleasant experience for anyone. Even worse, at one point a door disappeared from the environment so I couldn’t actually exit and had to reload a previous save (which didn’t solve the issue), and in multiple instances save files I overwrote multiple times didn’t load correctly. That’s pretty poor, and part of the experience you should be aware of if the Xbox 360 version is your only option.

This is absolutely true.


Sorry, but NOT with MY Xbox-version!!
I haven't had such problems by overwroted save games and for me the graphics aren't the most important thing (my opinion!) in a game.

But it is so strange not all xbox-versions are the same!? (except the language is not always the same, but that have nothing to do with buggy save games I think!)
I buy my xbox + Divinity II-game in Belgium (Europe) on the 23e of novembre 2009.
Maybe Microsoft do something wrong with later upcoming versions of Divinity II ??


On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !