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#402636 19/01/10 03:45 PM
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Shiyke Offline OP
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I was expecting a seamless map aside from dungeons, or at least a whole continent worth of travel.

Instead we were given invisible barriers and a relatively small map.

I understand that this game took a very long time to develop but only a few tweaks would have made it far greater.

The game is a masterpiece - Don't get me wrong, I thoroughly enjoy it. I am just suggesting a few changes if they ever wish to develop another game that includes dragon flight.

First of all. The world ought to be humongous, a whole continent at the very least. Think Fallout3 with flight. As for the invisible barriers.. Do away with them entirely - flying too high would make you a target for nearly invincible defenses, that can only be destroyed once taking care of their base of operations. This means you fly too high, You die. It would be a reward, a shortcut once you defeated that whole region.

Flying too far out from the continent could have many story related consequences. From losing your powers, losing protection, or an armada of ships performing an embargo opening up on you.

All of these methods would allow players the true feeling of freedom and a good mix of consequence!

I hope you consider these things in the future.

Oh yes.. Respawning enemies is definitely a must.. even if it's just a sprinkling here and there. renewable quests - Think of it this way.. Some people such as myself want to level up. we want to get stronger. The leveling scheme in this game was very disappointing frown

Enemies that respawn should scale to your level, meaning that it will always be rewarding to kill them.

This game is great, but it has the same flaws Drakan had. Level limit, invisible barriers. limited everything.

It's good, but not great. It was definitely worth the money, and very entertaining, telling a great story. But it is crushed by the negatives..

Keep up the good work though, and in the future.. find compromises, create the illusion of no barriers. It can always be done instead of making an invisible barrier.. shame on you

*rolls up newspaper and taps the developer teams noses*

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Get rid of the darn Silent of the Lambs looking loony helm, looks like a refuge from the loony house with that crap on.

For the rest im kinda happy bout game also all nice and so but, i want more after i was done with my 1st run thru i dident feel satisfied at all i felt tricked grr.

But keep up the good work and hope for a sequel soon or expansion?

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Shiyke Offline OP
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I believe the sales did well enough to usher in a sequel. The team should give themselves a pat on the back. But we expect more in the future.

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Originally Posted by Tomten
Get rid of the darn Silent of the Lambs looking loony helm, looks like a refuge from the loony house with that crap on.


Lol. When I picked up the entire scorpion set, I didn't wear the helmet for that specific reason. (The sword too, but that was because I could crank out way better damage with the 2 1h swords I had while dual-wielding.)

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Originally Posted by Shiyke
Respawning enemies is definitely a must


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Enemies that respawn should scale to your level


*rolls up newspaper and smacks you on the head with it*

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Zlaja +1

Enemies scaling to your level is the WORST EVER. How can that be ever rewarding if there are no stronger or weaker enemies? How can you feel becoming stronger of feel being to weak when everybody is as strong as you? :P


https://www.xboxworld.nl/news - The best Dutch Xbox 360 webstite and community!
https://www.xboxworld.nl/article/933/review-divinity-2-ego-draconis/ - My Xboxworld.nl review
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Shiyke Offline OP
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I said "Enemies that respawn should scale to level" That excludes preset first time enemies and quest enemies.

As for how you can show that you are stronger? Enemies scale to level, sure - but only in health and stats, You will always have superior skills, and since they scale to level, theres no real limit to your exponential growth, which makes you far stronger than an equal level enemy.

The scaling is just a method to continue to level instead of provide a hard cap... in an offline game *gets nauseas*

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Why needed mob respawn? This is not a grinding game. By just killing all available and completing side quests, you can reach all the levels needed. If I want to grind, I just go and install a mmorpg and start off with it. It will make situation more troublesome, eg when I need to retrace some locked chests in some already cleared dungeon, I will need to fight the same old bunch of douchebag again to reach the chests.


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