Originally Posted by Lar_q
Hello,

So far, we've managed to fix problems on systems that have sluggish performance by tweaking the graphic settings. Could the people who have problems please let us know that they still have the reported problems if they put the settings on low ? Not that we'd want you to put it on low if your system is clearly capable of handling the game, but we'd like to isolate what's causing the problems reported here as we can't reproduce them on a variety of hardware. We'd very much like to provide fixes if they are indeed related to the game, but we cannot configure every single configuration out there.

Regarding the 360 patches - we have a patch in submission for the savegame issue & are awaiting feedback from Microsoft. We are also working on 360 patches for the other versions but don't have a shortcut for getting them to you, much as we'd want to. In case you're wondering, we're not going to let you down on this and are endeavouring to get them out. As a matter of fact, we actually had 360 patches ready for day 1 release, but the path between Larian and your 360 is unfortunately very long.




Yes, even on lowest settings the stuttering and tearing is still there, in fact, its even worse.

The problem is that the game engine tries to render too much frames ahead if your GPU is capable and is not working at full capacity (5870 ATI in my case, but its the same on a Nvidia GTX285 and NVIDIA GTX275 and ATI 4890 that i've tried).

- I've tried removing and enabling every option in the D2 graphic panel in over 2 days of testing and over hundreds of possible combos (HDR disabled, but tree distance lowest, HDR enabled and lower resolution, you know... trying to isolate anything that might be going wrong)

- In a driver level, we've tried forcing V-sync, disabling it, forcing triple buffering, tried diferent Hz on diferent monitors, diferent desktop resolutions, diferent Operating systems, diferent driver versions.


Anyways, i'm tired. Me and 3 other people dedicated a full weekend to this and then some random hours per week during 2 months trying to get to some conclusion but the only thing we can come up with is that:

"this engine tries to run too many frames ahead of the present frame, then slows down to catch up, then speeds up again, and when that happens, an horizontal "tearing" large strip happens in a random location on the screen"

This mainly happens on faster cards, capable of rendering a lot of FPS, much more than what the game is demanding. We've tried using an external FPS cap program, but it caps it at 30 FPS and turns the game very sluggish and with random crashes so we had to disable it.






Last edited by KnightPT; 21/01/10 02:36 PM.