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#402965 20/01/10 04:17 PM
Joined: Jan 2010
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Hi,
I'm currently playing a level 11 sword/shield warrior in Divine Divinity.
Anyone that can give me some tips of what skills to use and how to place the stats?

Thanks in advance..

/A

Joined: Mar 2003
Location: Canada
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Most warrior builds tend to end up with 2 strength points per level, 2 agility and 1 constitution, though that will vary, especially near the beginning of the game, based on equipment requirements or bonuses on what you find or buy.

If you are running into trouble, you may just need to clear a different area first, or check merchants for equipment upgrades.

Early Starter Tips (NON-Spoiler Version)

ARIC'S WARRIOR GUIDE


Welcome to the forum. wave

Joined: Sep 2003
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Raze, I am back after 6 years and have forgotten all about forums. Where do I post, how do I post,what is a thread. As you can see here comes trouble. I cant even find the first or second cave after the bridge. Can you help. You always knew every thing in 2003. Thanks, Slayer

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Welcome back. Where you post depends on what you want to post. It appears you figured out how to post a reply, at least; to start a new topic there is a button at the top left of each forum's post list / index page. Thread = topic, at least when referring to a forum.

What cave are you looking for? There is one along the southern edge of the farmlands, but it is empty until you reach the appropriate part of the harvest disaster quest. The dark cave (Ars Magicana vampire kidnapper) is in the north east part of Rivertown, close to the Verdistis access. The cave for the missing cart quest is in the central east part of Rivertown. There is a spider cave in the south west of Rivertown, north of the archer's guild...

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Thanks Raze, I should get the hang of it soon. By the way is div 2 better than the third and is it a continuation of the series? Best and thanks again

Joined: Mar 2003
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D2:ED is a continuation of the series. The plots of DD and BD, as well as events in between all three games, are described and referred to throughout at least the start of the game (and likely most of it), though that is more for atmosphere, and knowledge of the previous games is not required to play the latest.

I'm only a quarter or so through the game, but so far I'm enjoying it at least as much as DD. The music is a little bit better (and I burned DD's music to a couple CDs), as is the humour. The quest system is better in D2:ED, with multiple choices in many quests and different outcomes that follow (nothing that makes large scale changes to the world, but it is nice to have options). The environment is very nice; there isn't as much world interaction as in DD (no rearranging furniture, etc), though the alchemy and charm systems are more involved, and some equipment can also be enchanted/unenchanted.

The combat system in D2:ED is more flexible, without needing to micro-manage. With the right skills/stats/equipment you should still be able to click-fest through opponents that are not too much higher than you in level, were you so inclined (though you can not spam healing potions), but you can often use the environment or a slightly more thought out strategy to your advantage. Currently I am dual wielding axes as my main attack method, but tend to explore with a bow readied; a bow is the easiest way to break barrels/crates for loot, and it can be handy to start off combat (especially against melee opponents). Rush Attack can be great for melee characters to be able to get to mages or archers quickly, but if you jump into the middle of a group of archers and mages, you are not necessarily going to be better off than if you had let them come to you. Combat is a bit too much level dependent, though; opponents too much higher than you can be very tough, while 3 or 4 levels below and they stop being much of a threat. At least so far for me there has always been somewhere else to go if a certain area is too tough (same as with DD).

I was a bit disappointed you couldn't use a pot for a helmet or swipe a farmer's rake for a staff (not that I did than in DD, but it was cool that that was possible), but at least your character in D2:ED can jump over 2 foot high earth ledges, the bane of DD's Divine One. biggrin

I'd recommend you try out the demo (1.8GB), and/or check out the trailers on the official site or gameplay videos on Youtube. Saving is disabled in the demo, but if you die I think you can reload the last auto-save.


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