1) Since the “Silent Statues” bug in Keara’s maze will apparently be fixed in the next patch, I’m leaving it off the list.
2) It also appears that the dreamers in the Broken Valley are still bugged, after I wake one up, I’m stuck, the person doesn’t speak, and I have to reload the game. This didn't happen with my first character, but it did with my second. I tried several times with my second character and t always bugged out.
3) Sometimes quickloading doesn’t put you in the spot you quicksaved in. However, sometimes quickloading does put you in the right spot, and the long load also works, so the position data must be getting saved, it’s the quickload which has the problem.
4) Please, please let us see what enchantment and alchemy formulas we’ve learned – and what ingredients are required for them without being forced to trek all the way back to an enchanter/alchemist. I think this would require some extra tab in the Quests/Completed Quests/Conversations/Achievements/Trophies, but there is plenty of space to add another tab or two.
5) When you’re in a merchant screen, and you mouse-over a formula in your inventory, you can’t see what it requires. WHY NOT?! That’s why merchants sell ingredients, isn’t it? To check, you need to cancel your transaction and open your inventory to read the formula, and then close that and start the transaction again.
6) Also, if the Rank 10 Enchantment formulas are going to require a Malachite Gem, the bonus they provide should be a lot more noticeable than an extra 3 damage, when you’re dealing out hundreds of damage a swing by that point.
7) Please cap the damage penalty on enemies so that they always do at least the damage of enemies three levels below your level. It’s boring taking zero damage because I’ve levelled up too much. Being 5 levels higher than an enemy is already its own reward because you’ve got 5 more skill points and 20 more stat points. I’m a big boy or girl; I’m 5 levels above that enemy, so I can handle what they dish out. It’s almost as bad for enemies four levels below you: an ambush by like 8 guys 4 levels below me barely scratches me at all. That doesn’t get my blood pumping and my adrenaline going like fighting enemies at my own level does.
8) Add it so that you can press the “Use” key/button on your summoned Ghost to command it to heal you NOW. Right now, the Ghost at best only heals you twice, and then does nothing. I doubt that’s too overpowering, since the Ghost only lasts for a short time, there's a cooldown between heals, and the heal isn’t that effective.
9) I was pleasantly surprised to find out that there are both “good” and “evil” ways to solve many quests, and the rewards are the same, but oddly enough, that’s NOT the case for the ONLY quest where it actually makes a difference in the long run: Lord Lovitz’s Soul Stone quest. The evil option gives you a MUCH better reward than the good option. I’d like to see the reward for the good option improved, maybe something different, so it’s a choice worth considering. Perhaps completing the good option gives you 3 to5 stat points, or a skill point or something, but the simplest fix would perhaps be your choice of a random Legendary quality weapon. I'm not asking you to re-voice any dialogue, just change the reward.
10) Something to think about is to add an option to READ without picking up books you find on the ground (just the text-only ones, not the special voice-narrated-ones). Inventory space is precious, but the only way to read a book is to pick it up, and then you have a book in your inventory which may not be interesting anymore, and you have to make a trip to a merchant to sell it to once you’re done with it.
Thanks for your time.
Last edited by Stabbey; 24/01/10 06:02 PM. Reason: added numbers