What angryfan said about the dragon combat was great. Actually I'd like the dragon combat to be a bit more like Lair(which unlike many people I liked, controls were fine). Melee attacks with your dragon should diffidently be in the sequel. The only problem is your dragon form seems kinda small or not bulky and strong enough for close combat. Look at Talana's dead body after the dream, it's like 10-12 feet. Also the dragon's forearms and wings are fused so besides ramming or maybe a bite your dragon form can't really melee.

It would also be great if you could get a bonus for divinity data. Like in the next game you would get extra stat and skill points from the beginning or at some point during it. I think you could bring the character over, the Dot Hack games did a great job with migrating your character. Also say Whirlwind or Magic Missile is in the next one, for every 'stage' of that skill you had you could gain 1 point in it for the new game. Say you had 9 points in whirlwind, you could then start with a rank two whirlwind in the next game because you had enough points to be in the second stage/form of whirlwind.

You should also get new skills. Like the mage skill tree should gain an Ice and Lightning spell, which is needed because 4 attack spells is pathetic for such a huge game. Also when you upgrade a skill(rank 6-10) it gains a new power. Like whirlwind could gain a second and maybe a third spin. The summons could also become stronger, like the undead becomes undead lord(has bone spikes growing out of it and has 2 or 3 claws instead of one) when you upgrade, ghost becomes wraith(looks like death god from Naruto) and demon becomes demon king(demon would become a bit bigger). They would also have more powers. Undead could gain rush at rank 2/3 and lord would gain fatality, ghost would have healing(the spell) and you could set when it uses it and wraith would gain Fear to remove an enemy from battle for a while, Demon would have curse and demon king would maybe get the new lightning spell or something else. Summon Mastery will enable you to have more than one summon out, like rank 2/3 lets you have 2 and rank 5 lets you have 3 ontop of the power increase.

This could come from your character being frozen, the hero sees the dragon memories but him being half-dragon allows him to control them and become more powerful instead of going mad. Or perhaps Patriarch sees the world needs him and helps you, at the same time merging with you or upgrading you. Also Larian makes it where you can see ground enemies but not attack them to keep balance, but you can 'interact' with them. Like a bunch of enemies are on a bridge so you use your dragon form to destroy it killing the enemies, but as a consequence you get an EXP penalty or no EXP for taking the easy way. Also your dragon form gets more powers like you do. Like it can use an ice breath or fire an ice projectile to freeze an enemy and make it fall to its doom. Or you freeze a ballista and then smash it. Perhaps it also gets bigger and gains arms so it can do proper melee. You also gain a half-dragon form which uses claws and therefore gives a reason to upgrade the unarmed expertise skill. It can also use a few dragon moves like fire breath and dragon shield as well as all your human moves. Imagine sprinting around as a dragon humanoid slashing enemies. You would also be able to glide in this form which would be great for some platforming. Speaking of that, Larian you can't put platforming in an RPG without actual platforming skills, like oh... I don't know, how bout the basic ledge grab? What kind of almighty dragon knight can't grab a ledge?

Also more dramatic boss fights. Can't go wrong with a sea serpent boss fight, Lair had it, God of war had it. Heck the sea serpent/hydra battle is practically what made the first god of war so popular, next to the orgy afterwards. Basically you need more 'angels singing in the background' moments. More hardcore additions like what I've said.

Last edited by 30johner; 31/01/10 07:32 PM.