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too true. But, the problem really is, that publishers and investors put so much pressure on developers to get their games out at an ever increasing pace. Just a few years ago, a typical game cycle was 2-3 years to fully develop a game. Now, it is really less than 1 year, or you run the risk of losing your funding. the games have to be way more complex than they used to be as well, in order to compete.
IMO, games will become ever buggier on release so long as unrealistic production schedules are insisted on by publishers and investors. or else you will get ever more and more clones being produced using the same tired game engines.
The only way we as consumers can help slow this madness is to make sure we support new game developers buy buying their products (if they look even remotely creative). Hopefully, publishers and investors will get the clue that innovation is important too, and will back off on the unrealistic production schedules.
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And we can blame all the pirates out there that don't bother to buy any games.