The random loot is annoying but most RPG's are starting to use leveled loot lists instead of set treasure. The problem isn't random loot because I've played games like Oblivion and FF12 and the loot was fine. The problem with this game is that the loot isn't grouped well. By that I mean you can get almost anything out of a chest; equipment, gold, potions, formulas, ingredients and that all out of the same chest. Go to a site like the Elder Scrolls wiki and they will have loot lists showing what types a chest can be and what loot you may get. Next time Larian should have chest types that way you'll have some kind of idea of what will be in the chest. Also locked chests don't always have better loot than normal ones.

For example, when I was clearing out stone's fortress I got an ultimate formula(I think it was ultimate magic protection) out of a barrel. Then about 100 gold out of a locked chest. Hopefully Divinity 3/Episode 2 will do a better job with loot.

Last edited by 30johner; 10/02/10 04:23 AM. Reason: fixed formula gotten