Example of a quest - Myth of Mother BeastI love it to read something like this you written down here! I'm sure you have much fantasy, great thing!!
Thanks for your positive approach. I like to write stories or create intricate quest concepts/scenarios for fantasy settings (not straightforward action, fight with big evil). I would like to use my imagination for some CRPG like Divinity but its hardly possible. I'm not sure if developer teams would cooperate with externs working on some additional quest design or something.
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Zomgnome, 30Johner: guys, I wrote here several useable options to balance this feature. To make some zones unaccessible by dragon is another one - a little forced but easy to implement and functional option. This feature CAN be balanced and I'm sure that Larian team is more than capable to do so. Bigger problem is probably budget/time than unability to balance it.
Correcting : This is the features all action players are waiting for.
Why are you so bad-tempered, Alrik? I regret simplification of RPGs as much as you do. As you can see in my example of a "dragon quest" I prefer story to action, cunning to brute force and myths/mysteries to generic fight-with-big-demon scenarios.
I think that its NATURAL for a dragon to be able to fight also on ground. It could enhance the action but not only an action. It could be used also for gameplay/quests. Imagine for example this quest - you must save NPC arrested by enemies in some castle. There could be many approaches to this situation - infiltrate the castle, direct attack, offer ransom etc. But what about dragon attack on castle to scare enemies? You could threat them that you have a dragon to your disposal, then perform an attack to show them you mean it serious (of course you wont be able to destroy whole castle). Later they could accept your terms and hand that NPC over to you.
So its not always black/white as you might insist. I would be more happy with better story, lore and characters, but it doesnt mean I couldnt enjoy better action features as well.