Tips on Duel Wield Warriors anyone? I'm starting fresh since I saw some pretty sweet one handed swords on my 2h warriors profile, and figured I could do more damage/have more fun with dual wield.
Note: Playing on Xbox 360
I found magic blast very useful with my 2h warrior, that was the only magic i upgraded all the way(also destruction).
I spent most of my stat points on strength, vitality...hardly any on dexterity, with spirit and intelligence at moderate even levels.
I don't doubt there are players with more experience than I have with this game...I would greatly appreciate you sharing your knowledge with me.
What I have done is put equal amounts of points in INT and STR. That way I can use Magic Missle instead of a bow for ranged attacks. I found some of the best one-handed weapons have both Melee and Magic damage. So by splitting INT and STR I can effectively use those weapons. Since you only get a percentage of the damage from your "off-hand" weapon I usually go for the low Melee damage/high Magic damage with that hand and use a balanced Melee/Magic weapon for the "on-hand". Some of that also depends on what charms or enchantments you can add to a weapon and later on armor sets can affect your stats as well.
I am a shield guy, but for 2 handed weapons, the off hand damage percent goes over 100 at one point and at lv 13 you should put your stronger weapon in the off hand slot for more overall damage,
I know this because before I made my character did a bunch of skill lv research and I wanted to see how much better Dual handing actually was(quite a bit in damage terms). However I still did the shield/one handed weapon combo, because shields look awesome and RPGs are about looking cool, right?(only part of the RPG any way).
I think at my current two-weapon skill level I am only getting 40% from the off-hand weapon. I would think you are correct that at higher levels you need to adjust your off/on-hand weapons according to the percentage from the two-weapon skill. That's a good tip to keep in mind as you level up.