Why so many complaint about the ending? Is the ending that bad that it makes the game less fun? Do people really enjoy the cookie cutter ending in which good guy saves princess and live happily ever after? How many RPGs have that already? I'm not saying it's the best ending but RPGs have always been about the journey not the end. Perhaps a solution to this is for Larian to make 2 endings, one cookie cutter good and other this ending.

I do admit the game felt rush near the end in which it felt like the producers were running out of money and needed to wrap it up. This is expected when you are on a limited budget unlike the budget given to Final Fantasy XIII, Mass Effect 2 or Dragon Age. Doing a game in 3d is pretty expensive when compared to 2d, however this is the trend if you want more buyers and small time developers have to compete on a much lower budget. Could they have developed a much deeper and longer 2d rpg with less graphical flare? I'm pretty sure they could, but the sales number may hurt in the end. I assume they did what they could with the budget that they had, so let's try to be a little considerate.

With regards to the game stopping at level 35ish, I did wish it would continue on a bit further so that you can enjoy your tower and your dragon form more. Giving the dragon/tower in the middle and than rushing to the end feels a bit hollow. At least the company isn't charging you extra for the tower as DLC like in games such as Dragon Age.

With regards to re-playability, it would be nice if they could work in an ability to replay on a more advance level with the gears you earned kinda like Diable II, but I know that would be a challenging balance issue. You are pretty much invincible near the end because most of the enemies are 2-4 levels below you. This game is unbalance in that the beginning is hard but near the end it becomes way too easy. As a ranger, my splitting arrow can do around 3500-4000 ( on a single target)and explosive arrow does 2500-3700. Bosses usually go down within a couple of sec. I honestly didn't even get a chance to enchant any of my gears throughout the game because either I had more powerful gears or that the item that I could have enchanted really wasn't worth it. Also regardless of the ending good or bad outcome, it shouldn't really stop people from replaying a game. Remember it's the journey not the end that is the fun factor. Trying out different builds or killing a boss using a different strategy is enough of a reason for me to replay.


In the end though, if those 30-40 hours that you spent playing this game was horrible and felt like a punishment, then don't punish yourself further by replaying it. On the other hand, if those 30-40 hours felt fun and entertaining they perhaps maybe you should try another round.

Last edited by tocumi; 22/02/10 05:51 AM.