The maximum chance to hit is 94% and the minimum chance to be hit is 19%. Raising your agility higher than this will not provide any benefit, though you probably will not run into this during normal game play.

The chance to hit and be hit are based on your offense/defense (agility) and your character level. Since level 50 is approximately the average ending level for the game, that is used in the example below.


Agility required to reach the limits of offense and defense (character level 50)

Warrior

Survivor

Wizard

Offense (94%)

150

172

172

Defense (19%)

186

163

186



In practice, you may want to keep an eye on your offense/defense as you level up, and put enough points into agility to keep the chance to hit and be hit within an acceptable range, based on your playing style. Melee or archer characters really benefit from a high agility. Sometimes getting the first hit in can make a significant difference in a fight, especially combined with Stun (for melee) or Poison Arrow (for archers), etc.