I give, after reflection, Divinity II : Ego Draconis, a score of 9/10 !
I read on
this threath/topic all things Lar_q had written down there and I'm impressed!
Impressed and also not so suprized because I feel (but hitherto I could't explain exactly "WHY") already years ago when I began to play DD (and BD) that these games are from developers they must make difficult choises to solve many development-problems BECAUSE they want to make a strong RPG with always the "FUME" - acronym in mind,
Lar(ian) explain here:
I've got this acronym by which I judge a RPG, it's called FUME. Rate the Freedom to develop your character, rate the Universe in which you can develop your characrter, rate the Motivation to develop your character and rate the Enemies against which you can develop your character, and if the game scores high on all four fronts, you most likely have a pretty cool RPG.
Or put otherwise
F=all the actions and choices I can make in the game world
U=the quality of the simulation and the visualisation of the world
M=the story that drives me forward
E=the combat
And futher on this

:
I consider the choices you make in a RPG to be as much part of your character development as your stats and equipment, and I prefer it when players stumble into situations where they have to make choices as a result of their own actions, as it makes them feel more involved. The simplest way to do that is to litter the world with opportunities to experience interesting things and leave it upon the players to discover them. You don't enforce situations upon the player, and it's their exploration choices that bring on these interesting situations. The second thing you can do is have those interesting situations involve interesting choices. That leads to a fairly dynamic experience in which the player starts geting the feeling that his actions matter and it gives him a sense of freedom in a reactive universe.
I was wondering WHY I can't stop playing, even after I was disappointed about some points like not always "seemless world" and "Aleroth" and "the special ending"....
I know, if I begin again today playing, I must try hard to stop myself or I forget to eat, sleep, to work in my house etc etc ...

... So now I take a "rest" of play this game, because I'm afraid I can't stop easely LOL !
Lar_q's explanation about involved, let the player dicover, making own choises, etc ... it all say so much to me!!
NOW I understand WHY I'm so full INVOLVED when I play Divinity II !!
And WHY this game is for me so very very addictive!!!