I thought overall this was an AMAZING game.I just couldn't put the controller down and I would like to share many of the things that made this game addicting/frustrating to me.(This is gonna be really long.)

Starting from the beginning, Farglow was an excellent idea. The ability to train in the arena and choose your class was a great idea. The initial Broken Valley pace was slow but comfortable. On the other hand, just after I finished talking to Talana and whatnot I felt like a confused little kid getting lost in the mall. I had no clue where to go and lovis' tower seemed big,scary,and confusing after early Broken Valley. I felt like a 14 year old whose parents had just given him $10 and kicked him out of the house to fend for himself. I felt the same at the beginning of sentinel island, my first Flying Fortress, and the orobas fjords. Introducing the the player to the terrain would be a good idea.

Flying Fortresses: I found the flying fortresses to be really cool but confusing. After you clear everything out in Dragon form its hard to remember which islands you have already cleared in human form. I also felt that clearing the Flying Fortresses was irrelevent to the game seeing as clearing them did't really help with anything. Adding more relevance to them would help. Also, the armor sets for each class found in the flying fortresses was a brilliant idea and the bosses were pretty darn fun to kill.

Ending: I found the actual storyline of the ending to not be too bad but whole "sitting in a wierd glass crystal thing" kinda threw me off. It wasn't the story that threw many people off as the setting of the end. Also, being able to do something after the game is over, like an "after the credits teaser to the next sequal" thing would really please the gamers.

Just a few other small things: I found the human form to be rather easy near the end of the game. At the first dragon shape-shift at the battle tower I found it to be extremely hard, especially since I was just learning the ropes of being a dragon. The memory eaters at the Hall of Echoes were impossible to kill and I just had to run(fly) away from them after I took down the shield. After all I had to do to get there, the Hall of Echoes was very short.

Other small things:Even after I killed something in dragon form It would still lock me onto it. I found the upstairs throne room in the Battle Tower to be rather useless and just putting the runners in the the downstairs and eliminating the upstairs would fix this. I am glad to hear that you are adding non-combat oriented quests in the expansion because pretty much everything is "go kill someone".Having the game fully tested of glitches would be a nice idea before release. There are probably many that didn't buy this game because of the many early Youtube reviews about the numerous glitches.


Just a few other things: The music in this game is EPIC and I think it would be a kool idea to have a soundtrack list and be able to choose what you wanna listen to at will. Not necessary by any means, but having mounts(like horses)would be kinda kool. Also,the graphics were pretty darn good too.

This is definitely the best RPG I have ever played(and I'm an RPG addict). I'm really anticipating a sequal. I hope this review helps in some way.(I really think adding a soundtrack would be a good idea!)

EDIT:Forgot to mention, it would be a kool idea to have passive enemies that don't attack unless you attack them. (and adding a soundtrack would be a kool idea)

Another Edit:And I found there to be very few character customization options for a male character. Also adding multiple ways to go through the story(good/evil) would be kinda kool too. (and adding a soundtrack would be a kool idea)




Last edited by Jdog619; 13/03/10 12:42 AM.