Actually, at some point that feature was in, but it was taking up too much memory and performance, so we had to remove it. We would've liked to have it in, and did realize it reduced the coolness. It's still high on my list of things I really wanted in.
So there is possibility you can do it for D3. Thanks for answer, Lar.
BTW would you be so kind once more and tell us what do you think about that example of dragon quest on second post (
Myth of the Mother Beast)? It's an "epic/dark" quest designed for dragon or for both human and dragon form. I believe something like this could be shaped to original and captivating quest in RPG genre. Not only for the background story but also for the need to use "
the best of both worlds" (dragon/human - to choose right form for each situation, dont get cought as human by enemy giants etc.),
both brain and brawl, to save your skin in dangerous world ruled by giants and finally outsmart them all. Is it something you could think about for future Divinity games?