I couldn't disagree more. I wish more games had the balls to end with such a dark and sinister ending. So many games give you this cheesy fairytale ending but then in the next game everything hits the fan for no reason. At least in Divinity it's obvious that the story needs to continue.
Also this isn't Mass Effect. If you want a game where you can play it in any direction you want go buy that game. These developers want to tell a clear story and so that's what they did I don't think they should have to be the same as other games.
Once again I disagree with the combat. I felt the combat was really lacking as a melee character since there was essentially no control over your survival once you got into combat you just had to have a character with higher stats than your enemy and hope the dice rolled in your favor. I mind read everyone I ran into so I probably was missing a level or two so to survive combat I mostly just exploited the A.I.'s stupidity, guzzled down potions constantly and kept casting heal on myself. I also used jump attack a ton just because it got me out of combat for a second.
That said this game really did make me feel like I was becoming powerful after I got the battle tower. I picked up this game on a suggestion without looking at a single preview, without being hyped up at all or anything so the whole experience was a very pleasant surprise and I enjoyed it greatly even with my complaints about combat. It's a nice little RPG fix (which is so needed these days with all the FPS games constantly coming out).