Had a look at Repair (with Geoff). Repair cost does not care about TT. But does care about disposition and gets cheaper and cheaper.

@100 disposition, repairing adds as much value as repair cost. Less than 100 and reparing is a monetary loss.

So paying money for repairing is never profitable. At best its pointless. At least with Geoff.

100 disposition: Dagger cost 3850@60%+ repair cost 1100= 4950. Fully repaired dagger selling value is also 4950. With less repair cost goes up, but selling cost stays same, as its capped.


As for money being useless. Well not as for lvl20. Severely underfunded here. laugh Also things change quite a bit for those who have completed the game whether they want it or not. You know what gameend items are, and when and where to get them. So you only pay once. Say i would want to get 55 silver charms. So far this thing only dropped once, but long has been available in stores. @20k per piece, thats around 1million, and im financially ruined. Why do this? Well why not, as the regular player doesnt have the knowledge when the game is ending or what to expect. Redundancy is bound to happen here. So far invested points in Enchant Weapon were a complete waste, with no funds to purchase useful Charms. Or say ill get a golden Charm and put it in an item which soon will be replaced by a powerful unique. Thats kinda like paying insurance only once. Right before the accident.

Last edited by Nicknick; 16/04/10 08:12 PM.