Originally Posted by CierraShore

* It's been mentioned before, but worth mentioning again, especially when part of the "tips" is to be careful of the decisions you make: Make there be consequences for actions! One example already given was the farmer's wife and Derk (the blacksmith). In the first Divinity, you had "Reputation" points, that were adjusted according to actions you took. It would seem that could and should be implemented with the add-on and D3(?), because it's already part of the Divinity story/world.


Perhaps in Divinity 3. Honestly, even in Divinity 1, Reputation meant basically nothing whatsoever. It was used precisely once, when asking Blake for a key to Nericon's garden, and even then just getting an invitation to Stormfist bypassed it. In Beyond Divinity, Reputation technically existed, but was only used for price adjustments at merchants, which was largely irrelevant.

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I miss the risk of thieving! One of the only games where you "might get caught" thieving that I've played is the first Divinity! I loved that aspect, as was disappointed that it wasn't part of Divinity 2. Again, this is something that was already part of the story/world from the beginning-- maybe this falls in the category of consequences for actions.


Yeah, I'm not sure why they took this out in Beyond Divinity and Divinity 2. I guess they just didn't want the hassle of implementing consequences without breaking quests or focing you to fight NPC's, possibly breaking the game.


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* I'm guessing most of the writing has been done for the add-on... Still, something I noticed with Ego Draconis is the 'skewed' time-line (or so it seems to me). The people of Dragon Cliff have been waiting for Orobas for several decades? I loved the appearance of Buad... but how old is that guy? And the blind man who discovered how to live for a thousand years.... Mardaneus (that crazy, lovable coot) passed away.... I'm guessing that there's going to be some kind of time passage while the "hero" is in the Hall of Echos (trying to not put any spoilers), but I hope to see/feel less time-line discrepancies.


In Divinity 1, there's a book which mentions that Baud was a mage, and mages can live a very, very long time. Zandalor is 600-700 years old. The real question is Lord Seth - he was a warrior from Divinity 1, and he's still fight-capable 40, 60, 80 years later? (I don't remember how long this game takes place after Divinity 1).

As for Mardaneus
He dies during the course of Divinity 1 - when Janus crushes the Council of Seven.