Stabby,

Thank you for setting timeline in perspective. I'm not all that familiar with out "fantasy" time works, so that explanation works better. And yes, while I was very happy to see Lord Seth again, and defeat him (to his delight)... it was.... strange.

It's been a while since I've played the first Divinity all the way through, and I've played at least one or two other games all the way through since then-- started some others but haven't been able to finish. I'd forgotten about the 'how' for Mardaneus.

For Nericon's Garden, it really didn't matter what rep you had-- Stormfist Castle seemed to be the "key" to being able to do that quest. I've played around with that part just to see, and that's what the evidence seemed to indicate. I still like how you get treated based on reputation, the guards start 'liking' you, complimenting and whatnot. For me, it added a feeling to the game, like I was really 'helping' the populace and making a difference-- something I found somewhat lacking in Ego Draconis.

I'm very glad to know I'm not the only one who misses "thieving"! In real life, I'm an overly honest person (my spouse says I'm too honest sometimes)-- so for me, even though I align with "good" even in games... I just can't help to be a little naughty when it came to that great benefit! I learned 'strategies' (if you could call them that), when to steal, what had to be done before being able to thieve, etc. So much fun.

What do you think about my idea of 'stealing' a jewelry set from a rich merchant or maybe the Champions or something? Am I alone on this idea?

Have a great day/night.

CierraShore


"I don't need to get a life. I'm a gamer, I have LOTS of lives!"